I need to change the text displayed in a TextEditor before it is displayed to a user, i.e. I need to replay some strings with “” before the user see it in the editor… and then when he is done I put it back… (that i can do) so basically I want to know what event fires when I go into “edit mode”
Wow is this question that difficult…? My gosh… I thought it would have been answered in minutes of my post… :) Can Go do this even?
You could override GoText.DoBeginEdit to change the Text property before calling the base method, and override DoEndEdit to change the Text property after calling the base method.
(This isn’t a support channel, so I just answer when I get a chance.)
Oh terribly sorry walter, I thought it was… but again thanx for your help… :)