[2.0.0-beta11] Cannot read property 'classType' of undefined

I have changed from 2.0.0-beta5 to beta11 and now getting the stacktrace below. Any ideas on what has changed from beta5 to beta11 that could cause this and changes I need to make?

Uncaught TypeError: Cannot read property 'classType' of undefined
    at Ab (go-debug.js:355)
    at Lh.set (go-debug.js:29001)
    at Ej (go-debug.js:14788)
    at Jl (go-debug.js:20485)
    at Hl (go-debug.js:20449)
    at buildBaseTemplate (roundNodes.js:83)
    ...
  352 | }
  353 | 
  354 | function Ab(a, b, c, d) {
> 355 |   a.classType !== b && (c = za(c), void 0 !== d && (c += "." + d), Aa(a, "function" === "a constant of class " + typeof b.className ? b.className : "", c));
      | ^  356 | }
  357 | 
  358 | na.Object.defineProperties(D.prototype, {

Here is our code that is building the template with the stacktrace code marked with a comment.

const buildBaseTemplate = ({
  fromLinkable = true,
  toLinkable = true,
  fromLinkableSelfNode = true,
  toLinkableSelfNode = true
}) => {
  const { make } = go.GraphObject;

  return make(
    go.Node,
    'Table',
    { resizable: true },
    new go.Binding('location', 'location').makeTwoWay(),
    new go.Binding('width', 'width').makeTwoWay(),
    new go.Binding('height', 'height').makeTwoWay(),
    new go.Binding('visible', 'nodeVisible'),
    make(
      go.Panel,
      'Table',
      { row: 0, column: 0, alignment: go.Spot.Top, stretch: go.GraphObject.Fill },
      make(
        go.Panel,
        'Auto',
        { row: 0 },
        make(
          go.Shape,
          'Circle',
          {
            name: 'LinkHandle',
            portId: '',
            height: cfg.circleSize,
            width: cfg.circleSize,
            fromLinkable,
            toLinkable,
            fromLinkableSelfNode,
            toLinkableSelfNode,
            strokeWidth: 0,
            fill: 'transparent',
            cursor: 'pointer',
            mouseOver: mouseOverNode,
            mouseLeave: mouseLeaveNode
          },
          new go.Binding('fill', 'stateColor')
        ),
        make(
          go.Shape,
          'Circle',
          { height: cfg.circleSize - 20, width: cfg.circleSize - 20, strokeWidth: 0 },
          new go.Binding('fill', 'stateColor')
        ),
        make(  // <-- This is where stacktrace shows error
          go.Panel,
          'Vertical',
          { cursor: 'move' },
          make('Shape', { stroke: null, fill: '#fff' }, new go.Binding('geometry', 'iconSource'))
        )
      ),
      make(
        go.TextBlock,
        {
          row: 1,
          stretch: go.GraphObject.Fill,
          overflow: go.TextBlock.OverflowEllipsis,
          name: 'name',
          textAlign: 'center',
          editable: false,
          font: cfg.baseNodeFont,
          minSize: new go.Size(15, NaN),
          maxSize: new go.Size(76, NaN),
          cursor: 'text',
          margin: cfg.textMargin,
          stroke: cfg.textColor
        },
        new go.Binding('text', 'text').makeTwoWay()
      )
    ),

    // Badge
    make(
      'Panel',
      'Auto',
      { row: 0, column: 0, alignment: go.Spot.TopRight, margin: new go.Margin(0, 15, 0, 0), visible: false },
      new go.Binding('visible', 'badgeVisible'),
      make('Shape', 'Badge', { strokeWidth: 0, fill: '#ff3b30' }),
      make(
        'TextBlock',
        { textAlign: 'center', font: cfg.baseBadgeFont, stroke: '#fff' },
        new go.Binding('text', 'badgeText')
      )
    ),

    // Overlay
    make(
      'Panel',
      // 'Auto',
      { row: 0, column: 0, alignment: go.Spot.TopRight, margin: new go.Margin(40, 0, 0, 0) },
      new go.Binding('visible', 'overlayVisible'),
      make(
        'TextBlock',
        {
          textAlign: 'center',
          font: `${cfg.overlaySize}px workpoint`, // Need to implement this with SVG
          width: cfg.overlaySize + 2,
          height: cfg.overlaySize + 2
        },
        new go.Binding('text', 'overlayText'),
        new go.Binding('stroke', 'overlayStroke')
      )
    )
  );
};
    this.diagram = go.GraphObject.make(go.Diagram, id, {
      nodeTemplateMap: getNodeTemplateMap(theme), // <-- HERE
      linkTemplateMap: getLinkTemplateMap(theme),
      initialPosition: new go.Point(0, 0),
      isReadOnly: false,
      'undoManager.isEnabled': true,
      allowClipboard: true,
      'animationManager.isEnabled': false,
      'toolManager.mouseWheelBehavior': go.ToolManager.WheelZoom,
      'grid.visible': !!settings.showGrid,
      'grid.gridCellSize': new go.Size(gridSize, gridSize),
      'resizingTool.isGridSnapEnabled': !!settings.gridSnapOnMove,
      'draggingTool.isGridSnapEnabled': !!settings.gridSnapOnMove,
      'draggingTool.gridSnapCellSize': new go.Size(gridSnapSize, gridSnapSize),
      model
    });

Thanks, we’ll look into this.

Does using just go.js still work for you? Or are they both (go.js and go-debug.js) broken? It may just be a bug in the checking itself.

Looks like go.js is fine.

I forked a sandbox from beta 5 moving to beta 11 and it doesn’t like this import. Has it changed from beta 5 to 11?

import * as go from 'gojs/release/go-debug';

Here is the sandbox I was trying to make work.

Edit GoJS 2 classType error

I’ve fixed the first issue you’ve found, but I’m not so sure on the second one. In that fork, if I downgrade the package to beta5, I get a different error in the sandbox. Is that what you get?

Locally, if I make a TypeScript file and use

import * as go from '../release/go-debug';

Like in the extensionsTS directory, and run tsc with 3.2.1, there seems to be no issue, so I’m not sure what’s going on in this project.

Yes I can’t get my GoJS sandboxes running the B5 or B11 right now. I even have others that used to run but aren’t now.

Anyway if you fixed the issue with go-debug then I won’t waste any more time trying to get a sandbox to work that demos it!

Ok. Does your local react setup still work fine with B5 or the latest Beta and not show this error? If so I won’t wrory about it, but if there’s some problem with React I’d like to look into it.

If it helps, I can give you a working go-debug.js (with the bugfix), what will eventually become Beta 12.

Yes my local React project is working just fine with B5. I’m using NPM so if you think B12 will be pushed there in a week or so I can just wait for that.

Yeah, within a week probably.

@simon Just checking in to see if B12 is close? I would really like to get off B5 but this issue is blocking me.

I can’t guarantee it, but we will probably release tomorrow.

@estesbubba We’ve just released Beta 12, you should be able to get it on npm with the beta tag. Let me know if there are any other issues.

I updated to B12 and no longer see this stacktrace.