AddOrthoPoints Performance

I am trying to improve performance of our application when working with a large number of objects. One area I would like to improve is for node drag-drop when using Orthoganal links and GoLink.AvoidNodes set true. It looks as if the AddOrthoPoints method then has a lot of work to do and is quite slow. Is it possible to improve the performance of the algorithm - not that I really want to try overriding it! Alternatively are there any work-arounds - drag-drop with AvoidNodes set false perhaps and re-calculate the link after the node is re-positioned?

The easiest thing to do is to set GoView.DragsRealtime to false.
However, some other effects might then not be as interactive as you would like. It depends on your application.

Many thanks - I can work with this. (As you may have gathered I am tuning an app that I did not create and I still have a poor knowledge of your library functions).<?:namespace prefix = o ns = “urn:schemas-microsoft-com:office:office” /><o:p></o:p>