Floor plan rendering

Does anyone know if and how can I add color, texture and 3D shadowing efects to floor plans generated by GoJS? My company wishes to purchase a licence of GoJS to generate floor plans, but we would like to make sure that we can make the plans a little more pleasing for our customers. Hope you guys know how to add that.

Color is easy. What kinds of textures are you asking about? For 3D appearances, what kinds of shadows are you envisioning?

Nothing very specific. I just have to check if it’s possible and more or less how could we do it. Later we’ll get into the details of what we would actually want to do.

Let me try to be more specific. We’d like to add floor textures, and some light effects, like smooth drop shadows for objects, walls or doors… Something like this.

Something like this would be fine: https://jacksonsquareliving.com/wp-content/uploads/2015/06/Jackson-Square-Floor-Plan-A-800.jpg

Better yet if we could do something like this: https://www.google.es/imgres?imgurl=http%3A%2F%2Fwww.ajnara.com%2Fimages%2Flegarden%2F925sq.jpg&imgrefurl=http%3A%2F%2Fwww.ajnara.com%2Fresidential%2Flegarden%2Ffloorplans.asp&docid=2wmehdhyOOKkHM&tbnid=WmGRtsatQRBNaM%3A&vet=10ahUKEwjRy6veivXeAhWNuIsKHQujApoQMwi4AShCMEI..i&w=900&h=800&bih=1007&biw=1920&q=floor%20plan&ved=0ahUKEwjRy6veivXeAhWNuIsKHQujApoQMwi4AShCMEI&iact=mrc&uact=8#h=800&imgdii=K62LnB7_wJR_WM:&vet=10ahUKEwjRy6veivXeAhWNuIsKHQujApoQMwi4AShCMEI..i&w=900

As it is now, Floorplanner has no conception of rooms, just walls. Of course, you could implement what you need yourself, but it will be nontrivial work. What constitutes the boundaries of a room? How does the user define discrete rooms? How does the application know which order walls must be considered when defining a room?

Once these questions are answered, one would have to define a Node template whose geometry is dependent on certain walls. From there, applying a texture is as simple as defining a repeating GoJS Brush (read GoJS Brushes -- Northwoods Software)

GoJS also natively supports some shadowing via properties like “isShadowed.” You can see a simple example of that on the Nodes here Double Tree

Thanks for your help, guys!