It’s probably easiest to use or adapt images that you can find on the web. Or hire a graphic designer to create exactly what you want.
I think what he means is how do you literally make nodes based on your own icons. Being the uber newb here as well, this is what I am doing to create my own Icon nodes, Walter please tell me if I’m on the right track here. In the Processor demo, on the Palette section of the form there is this piece of code
start.Initialize(null, "star.gif", "Start");
start.ActivityType = ActivityType.Start;
- Provides the
Imageresource named by iconname. If this parameter is null, DefaultResourceManager is used instead.
- The name of the
Imageresource in the
ResourceManagergiven by res, or else a file name if no resource manager can be used (i.e., when both res is null and DefaultResourceManager is null).
- The initial string value for the Label. If this value is null, no label is created for this node.
That’s right. But you don’t even have to define a subclass of GoIconicNode if you don’t want to.
in2.Initialize(null, "doc.gif", "doc");
in2.Position = new PointF(30, 40);