Try this, adapted from the HTML drag-and-drop sample, HTML Drag and Drop, and external Clipboard pasting
<!DOCTYPE html>
<html><body>
<script src="https://unpkg.com/gojs"></script>
<style>
.draggable {
font: bold 16px sans-serif;
width: 140px;
height: 20px;
text-align: center;
background: white;
cursor: move;
margin-top: 20px;
}
.palettezone {
width: 160px;
height: 400px;
background: lightblue;
padding: 10px;
padding-top: 1px;
float: left;
}
</style>
<div id="sample">
<div style="width: 100%; display: flex; justify-content: space-between">
<div id="paletteZone" style="width: 160px; height: 400px; margin-right: 2px; background-color: lightblue; padding: 10px;">
<div class="draggable" draggable="true">Water</div>
<div class="draggable" draggable="true">Coffee</div>
<div class="draggable" draggable="true">Tea</div>
</div>
<div id="myDiagramDiv" style="flex-grow: 1; height: 400px; border: solid 1px black"></div>
</div>
<input id="remove" type="checkbox" /><label for="remove">Remove HTML item after drag</label>
</div>
<script id="code">
// *********************************************************
// First, set up the infrastructure to do HTML drag-and-drop
// *********************************************************
var dragged = null; // A reference to the element currently being dragged
// This event should only fire on the drag targets.
// Instead of finding every drag target,
// we can add the event to the document and disregard
// all elements that are not of class "draggable"
document.addEventListener("dragstart", event => {
if (event.target.className !== "draggable") return;
// Some data must be set to allow drag
event.dataTransfer.setData("text", event.target.textContent);
// store a reference to the dragged element and the offset of the mouse from the center of the element
dragged = event.target;
dragged.offsetX = event.offsetX - dragged.clientWidth / 2;
dragged.offsetY = event.offsetY - dragged.clientHeight / 2;
// Objects during drag will have a red border
event.target.style.border = "2px solid red";
}, false);
// This event resets styles after a drag has completed (successfully or not)
document.addEventListener("dragend", event => {
// reset the border of the dragged element
dragged.style.border = "";
highlight(null);
}, false);
// Next, events intended for the drop target - the Diagram div
var div = document.getElementById("myDiagramDiv");
div.addEventListener("dragenter", event => {
// Here you could also set effects on the Diagram,
// such as changing the background color to indicate an acceptable drop zone
// Requirement in some browsers, such as Internet Explorer
event.preventDefault();
}, false);
div.addEventListener("dragover", event => {
// We call preventDefault to allow a drop
// But on divs that already contain an element,
// we want to disallow dropping
if (div === myDiagram.div) {
var can = event.target;
var pixelratio = myDiagram.computePixelRatio();
// if the target is not the canvas, we may have trouble, so just quit:
if (!(can instanceof HTMLCanvasElement)) return;
var bbox = can.getBoundingClientRect();
var bbw = bbox.width;
if (bbw === 0) bbw = 0.001;
var bbh = bbox.height;
if (bbh === 0) bbh = 0.001;
var mx = event.clientX - bbox.left * ((can.width / pixelratio) / bbw);
var my = event.clientY - bbox.top * ((can.height / pixelratio) / bbh);
var point = myDiagram.transformViewToDoc(new go.Point(mx, my));
var part = myDiagram.findPartAt(point, true);
highlight(part);
}
if (event.target.className === "dropzone") {
// Disallow a drop by returning before a call to preventDefault:
return;
}
// Allow a drop on everything else
event.preventDefault();
}, false);
div.addEventListener("dragleave", event => {
// reset background of potential drop target
if (event.target.className == "dropzone") {
event.target.style.background = "";
}
highlight(null);
}, false);
// handle the user option for removing dragged items from the Palette
var remove = document.getElementById('remove');
div.addEventListener("drop", event => {
// prevent default action
// (open as link for some elements in some browsers)
event.preventDefault();
// Dragging onto a Diagram
if (div === myDiagram.div) {
var can = event.target;
var pixelratio = myDiagram.computePixelRatio();
// if the target is not the canvas, we may have trouble, so just quit:
if (!(can instanceof HTMLCanvasElement)) return;
var bbox = can.getBoundingClientRect();
var bbw = bbox.width;
if (bbw === 0) bbw = 0.001;
var bbh = bbox.height;
if (bbh === 0) bbh = 0.001;
var mx = event.clientX - bbox.left * ((can.width / pixelratio) / bbw);
var my = event.clientY - bbox.top * ((can.height / pixelratio) / bbh);
var point = myDiagram.transformViewToDoc(new go.Point(mx, my));
myDiagram.startTransaction('new node');
var newdata = {
location: myDiagram.transformViewToDoc(new go.Point(mx - dragged.offsetX, my - dragged.offsetY)),
text: event.dataTransfer.getData('text'),
color: "lightyellow"
};
myDiagram.model.addNodeData(newdata);
var newnode = myDiagram.findNodeForData(newdata);
if (newnode) {
myDiagram.select(newnode);
dropped(newnode, point);
}
myDiagram.commitTransaction('new node');
// remove dragged element from its old location
if (remove.checked) dragged.parentNode.removeChild(dragged);
}
// If we were using drag data, we could get it here, ie:
// var data = event.dataTransfer.getData('text');
}, false);
// highlight stationary nodes during an external drag-and-drop into a Diagram
function highlight(node) { // may be null
var oldskips = myDiagram.skipsUndoManager;
myDiagram.skipsUndoManager = true;
myDiagram.startTransaction("highlight");
if (node !== null) {
myDiagram.highlight(node);
} else {
myDiagram.clearHighlighteds();
}
myDiagram.commitTransaction("highlight");
myDiagram.skipsUndoManager = oldskips;
}
// this is called upon an external drop in this diagram
function dropped(newNode, point) {
const it = myDiagram.findPartsAt(point).iterator;
while (it.next()) {
const part = it.value;
if (part === newNode) continue;
if (part && part.mouseDrop) {
const e = new go.InputEvent();
e.diagram = myDiagram;
e.documentPoint = point;
e.viewPoint = myDiagram.transformDocToView(point);
e.up = true;
myDiagram.lastInput = e;
// should be running in a transaction already
part.mouseDrop(e, part);
break;
}
}
}
// *********************************************************
// Second, set up a GoJS Diagram
// *********************************************************
// Since 2.2 you can also author concise templates with method chaining instead of GraphObject.make
// For details, see https://gojs.net/latest/intro/buildingObjects.html
const $ = go.GraphObject.make; // for conciseness in defining templates
myDiagram = $(go.Diagram, "myDiagramDiv", // create a Diagram for the DIV HTML element
{
layout: $(go.TreeLayout),
"undoManager.isEnabled": true
});
// define a simple Node template
myDiagram.nodeTemplate =
$(go.Node, "Auto",
{ locationSpot: go.Spot.Center },
new go.Binding('location'),
$(go.Shape, "Rectangle",
{ fill: 'white' },
// Shape.fill is bound to Node.data.color
new go.Binding("fill", "color"),
// this binding changes the Shape.fill when Node.isHighlighted changes value
new go.Binding("fill", "isHighlighted", (h, shape) => {
if (h) return "red";
var c = shape.part.data.color;
return c ? c : "white";
}).ofObject()), // binding source is Node.isHighlighted
$(go.TextBlock,
{ margin: 3, font: "bold 16px sans-serif", width: 140, textAlign: 'center' },
// TextBlock.text is bound to Node.data.key
new go.Binding("text")),
{
mouseDragEnter: (e, node) => node.isHighlighted = true,
mouseDragLeave: (e, node) => node.isHighlighted = false,
mouseDrop: (e, node) => {
const newnode = e.diagram.selection.first();
const incoming = newnode.findLinksInto().first();
if (incoming) e.diagram.remove(incoming);
e.diagram.model.addLinkData( { from: node.key, to: newnode.key });
}
}
);
myDiagram.linkTemplate =
$(go.Link,
$(go.Shape, { isPanelMain: true, strokeWidth: 6, stroke: "transparent" },
new go.Binding("stroke", "isHighlighted", h => h ? "red" : "transparent").ofObject()),
$(go.Shape, { isPanelMain: true, strokeWidth: 1.5 }),
$(go.Shape, { toArrow: "Standard" }),
{
mouseDragEnter: (e, link) => link.isHighlighted = true,
mouseDragLeave: (e, link) => link.isHighlighted = false,
mouseDrop: (e, link) => {
const oldto = link.toNode;
const newnode = e.diagram.selection.first();
if (oldto === newnode || link.fromNode === newnode) return;
link.toNode = newnode;
e.diagram.model.addLinkData({ from: newnode.key, to: oldto.key });
}
}
);
// Modify the CommandHandler's doKeyDown to do nothing except bubble the event
// on a potential Paste command:
myDiagram.commandHandler.doKeyDown = function() {
const diagram = this.diagram;
const e = diagram.lastInput;
// The meta (Command) key substitutes for "control" for Mac commands
const control = e.meta || e.control;
const shift = e.shift;
const key = e.key;
if ((control && key === 'V') || (shift && key === 'Insert')) {
// Instead of the usual behavior:
// if (this.canPasteSelection()) this.pasteSelection();
// let the event bubble up the DOM:
e.bubbles = true;
} else {
go.CommandHandler.prototype.doKeyDown.call(this, e);
}
};
// handle inserting a new node using text that is in the system clipboard
document.addEventListener('paste', function (e) {
const paste = e.clipboardData.getData("text");
// Decide if the clipboard should be pasted, or if we should let GoJS paste
// This sample pastes from the clipboard if it contains any text at all,
// Otherwise, it pastes from GoJS
if (paste.length > 0) {
// Create a new node out of the text and paste it at the mouse location
const loc = myDiagram.lastInput.documentPoint;
myDiagram.model.addNodeData({ text: paste, location: loc });
} else {
// If the clipbooard does not contain anything, paste from GoJS instead
const commandHandler = myDiagram.commandHandler;
if (commandHandler.canPasteSelection()) commandHandler.pasteSelection();
}
});
myDiagram.model = new go.GraphLinksModel(
[
{ key: 1, text: "Alpha", color: "lightblue" },
{ key: 2, text: "Beta", color: "orange" },
{ key: 3, text: "Gamma", color: "lightgreen" },
{ key: 4, text: "Delta", color: "pink" }
],
[
{ from: 1, to: 2 },
{ from: 1, to: 3 }
]);
</script>
</body></html>
This code will form the basis of an improved HTML Drag Drop sample in the next release.