In our print code we allow the user to select the scale and have based the code off your printing example. What happens is when the scale isn’t 1.0 the tiling doesn’t work properly. Modifying your print example to do scale of 1.1 shows the problem. I also tried changing the boundswidth and boundsheight multiplying by 1.1 but that doesn’t help. Here is what I changed in printing.html and this happens with both 1.5 and 1.6.
var imgDiv = document.getElementById('myImages');
imgDiv.innerHTML = ''; // clear out the old images, if any
var db = myDiagram.documentBounds.copy();
var boundswidth = db.width * 1.1;
var boundsheight = db.height * 1.1;
var imgWidth = width;
var imgHeight = height;
var p = db.position.copy();
for (var i = 0; i < boundsheight; i += imgHeight) {
for (var j = 0; j < boundswidth; j += imgWidth) {
img = myDiagram.makeImage({
scale: 1.1,
position: new go.Point(p.x + j, p.y + i),
size: new go.Size(imgWidth, imgHeight)
});
// Append the new HTMLImageElement to the #myImages div
img.className = 'images';
imgDiv.appendChild(img);
imgDiv.appendChild(document.createElement('br'));
}
}
}
Am I doing something wrong or could this be a bug?