Version 1.3.9

We are pleased to announce the release of GoJS version 1.3.9.

Changes for 1.3.9:

•The TextEditingTool now checks Diagram.allowTextEdit (previously, only CommandHandler.canEditTextBlock did).
•Changing a drag from a move to a copy (with the control key) now correctly saves any link routes so that an undo/redo does not restore the routes to where the node had been moved to before being copied.
•Panels with no elements now properly respect all combinations of desiredSize, minSize, maxSize, and padding.
•Allowed SVG to work with Picture elements on browsers that support drawing SVG to canvas. See the Pictures intro page for details.
•Fixed internal line-intersection for TableRow and TableColumn Panels.

New in 1.3:

â—¦There is now a “Get Started with GoJS” page, at http://gojs.net/latest/learn.
â—¦Version 1.3 includes support for generating SVG. Please read Generating SVG.
â—¦We have added several new samples demonstrating integration with RequireJS andAngularJS, as well as a Tournament sample and a Seating Chart sample.
â—¦There is now a BPMN editor with supporting extension classes.
â—¦The styles of the standard adornments for selection and tool handles has been changed to be more blue. Any custom adornments that you have defined are unaffected.
â—¦Models now save/restore a JavaScript object on the model (Model.modelData) where you can put as many JSON-serializable properties as you like independent of any node data.
â—¦On a Macintosh keyboard commands now use the Command key instead of Control.
â—¦The DraggingTool and LinkingTools now support dragging a single Link and disconnecting/reconnecting a link to one or two new ports: the DraggingTool.dragsLink and the LinkingBaseTool.isUnconnectedLinkValid property.
â—¦In-place text editing now automatically selects all of the existing text.
â—¦We have updated the type definition file for TypeScript: GoJS.d.ts
â—¦There are a few performance improvements and a bunch of bug fixes.
â—¦We have added the Robot sample in the extensions directory, demonstrating the simulation of input events, which can be useful for automated test systems.

A full list of changes preceding this version is available in the Change Log.